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One ban list for every Reforger server you trust.

SentinelShare lets server staff share confirmed cheater, exploiter and DDoS bans across communities. Each ban records who filed it and why, other communities can verify it, and your server can look a player up the moment they join.

Invite-only for server staff.

Arma UID

 

How a ban travels

From one server’s report to every server’s join check.

  1. Step 1
    Cheating12 Oct

    Aimbot confirmed while spectating

    clips/everon-aimbot-0412.mp4

    Filed by Ryan, Iron Wolf Milsim

    Filed with evidence

    A staff member bans a player by Arma UID and adds the reason and links to clips or screenshots. Their name and community are attached automatically.

  2. Step 2
    Peer verified

    “Watched the clip. Snaps through smoke on every engagement.”

    Mara, Northshore RP, two hours later

    Checked by another community

    Staff from a different server review the evidence and vouch for it, or send it to network staff. A ban they reject is marked denied and stays on record.

  3. Step 3
    joined
    Halvorsen
    lookup
    2 active bans
    verified
    peer, staff
    server
    flagged for staff

    Looked up on join

    Your server, bot or admin panel asks about a UID, Discord ID or IP and gets the player's history back in one response.

Built to be trusted, not just shared

A shared list is only useful if everyone can see where a ban came from and who stands behind it. Every ban shows its verification state.

Unverified
Filed by one community, not yet reviewed by another.
Peer verified
Staff from another community reviewed the evidence and agreed.
Pending review
Sent to network staff for a decision.
Staff verified
Confirmed by network staff.
Denied
Rejected after review, and kept on record so the history stays complete.

Appeals

Any banned player can appeal. An accepted appeal lifts the ban.

Audit trail

Every ban, edit and verification is logged with who did it and when.

Your server decides

The network tells you a player's history. Whether they play on your server is still your call.

The network's bans in your admin panel

Server owners create a key under API keys. Your panel pulls the feed every few minutes and decides what to do with each ban.

  • A change feed fills your panel's ban list, then sends only what changed
  • Every ban comes with the reason, who filed it, verification and other matching profiles
  • Look players up by Arma UID, Discord ID, IP address or name as they join
  • Keys belong to your community and can only read
Read the developer docs

Look up a player

GET /api/v1/integration/lookup

curl -G https://sentinelshare.com/api/v1/integration/lookup \
  -d arma_uid=f91f26e6-aea4-4822-b26b-c9135f3c3b66 \
  -H "Authorization: Bearer $SENTINEL_KEY"
{
  "found": true,
  "player": { "alias": "Halvorsen", "arma_uids": ["f91f26e6-…"] },
  "bans": [{
    "type": "CHEATING", "status": "active",
    "reason": "Aimbot confirmed while spectating",
    "filed_by": { "name": "Ryan", "community": "Iron Wolf Milsim" },
    "verification": { "state": "PEER_VERIFIED", … },
    "url": "https://sentinelshare.com/subjects/…"
  }],
  "other_matches": [{ "alias": "Halv0rsen", "matched_on": ["ip"], "active_bans": 1 }]
}

Run a Reforger community?

SentinelShare is invite-only for server staff. If your community is part of the network, sign in with the Discord account your admin registered.